The mobile application in the first place by download

The mobile application in the first place by download
Would you like your mobile app to be listed at the top of the Top List?

The mobile app “Pozoj”, designed for a local handball tournament, with its noble purpose, has taken first place in the Sports category on both platforms, not just for a moment, but for several days.

Mobile application was created in a very short timeframe with a complex management system that was required to cover:

  • Team management
  • Berger scheme
  • Live match tracking with score input
  • Team groups
  • Group stage of the competition
  • PlayOff stage of the competition
  • Tracking of favorite teams - so called Favorites
  • Live match broadcasting - so called LiveStream from multiple locations at the same time
  • Match schedule by locations and groups
  • Overview of Tournament locations with overview of organized transport schedule
  • and some other general items  

Due to the previously mentioned short development time, the mobile application may have some bugs, the design of the mobile application may not be the most beautiful ever, but the content is of high quality and demanded by a large number of users. Therefore, it is obvious that quality content and the practical purpose of the mobile application is the recipe for becoming number one!

Frequently asked questions

How did Pozoj reach first place in the Sports category on both app stores?
Honestly, it came down to what the app actually did rather than how it looked. Pozoj covered everything people at the handball tournament needed in one place: live scores, the match schedule by location, favourite teams, and live streaming from several venues at once. When the content is genuinely useful and a lot of people want it at the same time, downloads spike fast. It held the top spot in Sports for several days, not just a single afternoon.
You built this app in a short timeframe. Does that mean it was rushed and low quality?
Short timeline and low quality are not the same thing. The deadline was tight, so we focused on getting the features that mattered working reliably: team management, the Berger scheme, group and playoff stages, live score input, and streaming from multiple locations. We are upfront that the design could have been prettier and a few small bugs slipped through, but the parts people actually used worked, and that is what drove the downloads.
What is the Berger scheme and why did the tournament need it?
The Berger scheme is the standard method for scheduling a round robin, so every team plays every other team in a balanced order across the rounds. For a handball tournament with group stages it removes the guesswork of who plays whom and when. We built it into Pozoj so the organisers did not have to draw up fixtures by hand, and players could see their next match straight away.
How does live streaming from multiple locations at the same time work?
The tournament ran matches on several courts at once, so a single feed was never going to cover it. Pozoj let users pick a location and watch that court’s stream live, with separate feeds running in parallel. Combined with live score input, someone could follow their favourite team from another venue without missing anything. That feature alone pulled in a lot of the downloads.
We are organising a tournament or event. Can you build something similar for us?
Yes, this is exactly the kind of project we enjoy. Pozoj was handball, but the same building blocks (team and group management, live scores, schedules by location, favourites, and streaming) fit most sports and event formats. Tell us your sport, how many venues and teams you are dealing with, and your timeline, and we will scope an app around it. We work in both iOS and Android, so you can launch on both stores like Pozoj did.
Next article 8 steps for creating a successful mobile app